Project architecture and organizationΒΆ
The nope.gl
project is split in several parts:
libnopegl
: the core of the project, anOpenGL
engine inC
, containing all the nodes.ngl-tools
: a set of various program tools usinglibnopegl
.pynopegl
: a Python binding forlibnopegl
(with the help ofCython
) to create graph scenes in the most simple way.pynopegl-utils
: various Python utilities and examples such as an advanced Qt5 controller with many features such as live editing.
DependenciesΒΆ
libnopegl
requires a standard C toolchain and meson build system. It also depends on nope.media (libnopemd) for media (video and images) playback. Graphviz is optional but can be used to render and preview graphs obtained from the API.ngl-tools
needs SDL2 andlibnopegl
installed.pynopegl-utils
needs Python andpynopegl
. The controller depends onPySide6
(which is the main reason why this package is separated from thepynopegl
package). It is also recommended to install Graphviz in order to render graph in the controller.