πŸ’‘ How-to guidesΒΆ

  • Installation
    • Download
    • Method 1: quick user build & installation
      • Linux and MacOS
      • Windows (MinGW64 toolchain)
      • Windows (MSVC toolchain)
    • Method 2: manual components installation
      • libnopegl (the core library)
      • ngl-tools
      • pynopegl (the Python binding)
      • pynopegl-utils (the Python utilities and examples)
  • Creating shapes
  • Creating transforms
  • Displaying content using drawing nodes
    • Draw with custom shaders
  • Using blending modes
  • Using time range filters
  • Using Eval* nodes
  • Animating and displaying paths
  • Using the C API
    • Compilation and linking with nope.gl
    • Create and configure the rendering context
    • Constructing a scene
      • Method 1: de-serializing an existing scene
      • Method 2: getting the scene from Python
      • Method 3: crafting the scene in C
    • Drawing
    • Exit

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    • πŸ›  Tutorials
    • πŸ’‘ How-to guides
      • Installation
      • Creating shapes
      • Creating transforms
      • Displaying content using drawing nodes
      • Using blending modes
      • Using time range filters
      • Using Eval* nodes
      • Animating and displaying paths
      • Using the C API
    • βš™οΈ Discussions and explanations
    • πŸ—œ Reference documentation
  • πŸ‘·πŸ“š Developers documentation

Related Topics

  • Documentation overview
    • πŸ‘€πŸ“š Users documentation
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