π‘ How-to guides
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Installation
Download
Method 1: quick user build & installation
Linux and MacOS
Windows (MinGW64 toolchain)
Windows (MSVC toolchain)
Method 2: manual components installation
libnopegl
(the core library)
ngl-tools
pynopegl
(the Python binding)
pynopegl-utils
(the Python utilities and examples)
Creating shapes
Creating transforms
Displaying content using Render nodes
Render with custom shaders
Using blending modes
Using time range filters
Using Eval* nodes
Animating and displaying paths
Using the C API
Compilation and linking with nope.gl
Create and configure the rendering context
Constructing a scene
Method 1: de-serializing an existing scene
Method 2: getting the scene from Python
Method 3: crafting the scene in C
Drawing
Exit
Nope Forge
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π‘ How-to guides
Installation
Creating shapes
Creating transforms
Displaying content using Render nodes
Using blending modes
Using time range filters
Using Eval* nodes
Animating and displaying paths
Using the C API
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